OldFortressPlanetAmi_tesuri00_v
===============================
  Textures:
    - RockPattern24
        Scale: 3, 3

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 20, 20, 8, 17

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 72, 80, 90, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (20, 20, 8) to (72, 80, 90) using (vertex RGB))
         A = (lerp from 17 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))



OldFortressTopCoverThick00_v
============================
  Textures:
    - RockPattern24
        Scale: 3, 3

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 20, 20, 8, 17

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 72, 80, 90, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (20, 20, 8) to (72, 80, 90) using (vertex RGB))
         A = (lerp from 17 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))



OldFortressPlanetAmi_tesuri00_v(2)
==================================
  Textures:
    - RockPattern24
        Scale: 3, 3

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 20, 20, 8, 17

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 72, 80, 90, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (20, 20, 8) to (72, 80, 90) using (vertex RGB))
         A = (lerp from 17 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))
